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  1. Zhorken

    Suggestion Box

    I've been meaning to mention this for a while but I'm reluctant to start changing any numbers that are ripped directly from the games (including priority) because I don't want to have to handle all these edge cases when they inevitably change a bunch of the numbers in Sun/Moon (and also, in some...
  2. Zhorken

    Suggestion Box

    That battle's thread was apparently created three days before it was created in the db; I'm guessing those three days are when Birdcrest bought Digger. I mean, he has five other Pokémon who haven't poofed into that battle, so I really doubt that's what happened there.
  3. Zhorken

    Suggestion Box

    I'm against using Counter (and probably Avalanche) reactively... This is just my immediate reaction, but it just seems kind of ridiculous to be able to freely use Counter only when it's going to work for zero effort. Unless you're a Wobbuffet. Anyway: should newbie refs be able to claim...
  4. Zhorken

    Suggestion Box

    Yes, that's pretty high on my to-do list.
  5. Zhorken

    Suggestion Box

    Oh! No, you worded it fine, I guess I just missed that last paragraph, sorry. But yeah, it totally is.
  6. Zhorken

    Suggestion Box

    Amulet Coin: Wouldn't it be simpler just to make it give $2 or $3 extra for each Pokémon the opponent used? That's roughly equivalent for the winner, not so bad for the loser, and avoids rounding complications. Hustle: Given that rounding down affects damage more than accuracy, I'd say "0.96×...
  7. Zhorken

    Suggestion Box

    Bought evolutions don't get exp. That wasn't my change, either; Negrek changed that at some point, presumably when exp started affecting damage. The problem with granting happiness for KOs seen would be that the database calculates exp and happiness from number of KOs when you close a battle...
  8. Zhorken

    Suggestion Box

    ... Okay yeah you're right, that sounds like shit. Hmm.
  9. Zhorken

    Suggestion Box

    Yeah, I reverse-engineered the evo level → evo experience function at some point and I don't think it's the best method. I would totally be in favour of using the current numbers as a baseline, but going through and just picking new numbers for a bunch of stuff where the current numbers don't...
  10. Zhorken

    Suggestion Box

    Huh, I never knew Mantyke and Remoraid were supposed to work. Karrablast and Shelmet should probably work that way, too... And imo it should also work if they battle against each other. We were discussing changing trade evolutions in the ASB team social group, too — it's kind of ridiculous...
  11. Zhorken

    Suggestion Box

    HmmmMMMmmMMm I liked them being slightly different, flavour-wise, but I guess it doesn't make sense to leave the Zen Bell strictly worse. So, yeah, makes sense to me.
  12. Zhorken

    Suggestion Box

    Thaaaat is true and I totally didn't think of it that way. Damn. I do love the weather thing... I'm gonna sit on it for a bit and probably go with either the weather thing, or old effect plus moon moves. (The Polka-Dot Bow is gonna be a thing either way.) I would hardly call this a radical...
  13. Zhorken

    Suggestion Box

    Whoop, good catch. I'll do that at some point. Yeah, that sounds good — I guess the rules for the test battle don't really need to change; they just need the loopholes taken care of. So I'm gonna go ahead and try and make these revisions, too. Regarding the Moon Stone: for the sake of...
  14. Zhorken

    Suggestion Box

    Looks like this idea is go then. I went ahead and changed it. I guess I should go back and see what else people agreed was a good idea; I haven't really been keeping up with this thread, eheheh.
  15. Zhorken

    Suggestion Box

    So, with the Soothe Bell, zero KOs and one KO both net you two happiness — are you suggesting the same for the Lucky Egg, or just that it should be the difference between two or three exp rather than one or three exp? (I mean, I already know what you meant, but clarify it here plz) I like the...
  16. Zhorken

    Suggestion Box

    Heehee, this isn't actually as bad as I thought. The multipliers (and the "to"s) form a little sideways pyramid:
  17. Zhorken

    Suggestion Box

    9_6 Okay, well, if we all have such strong opinions on mathematical prettiness, here is why I think symmetry would actually be ugly here: You all apparently want those to multiply together, and all the other type matchup numbers not to, which is just grossly inconsistent. I mean, I don't see...
  18. Zhorken

    Suggestion Box

    Oh god I can't multiply by 2/3 or 7/10 in my head, and 0.7 is easier to plug into a calculator.
  19. Zhorken

    Suggestion Box

    We could make the Moon Stone parallel the Sun Stone, which heals 2% health and energy at the end of each round during Sunny Day. I'm not sure what conditions the Moon Stone would activate under, though. If we do keep the Moon Stone to one type, I think it should at least be Fairy rather than...
  20. Zhorken

    Suggestion Box

    Can we raise not-very-effective damage to 0.7×? I'm adding type matchups to species pages and it would make all the multipliers line up nicely: And it only makes a difference for moves with exactly 100 or 130 power, or STAB moves with 100-150 power, which would only do 1% more...
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